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Beamrider

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Beamrider
Beamrider
Developer:

Cheshire

Publisher:

Activision

Released:

1983

Gallery

Beamrider is an game released for the Intellivision by Activision in 1983. It was programmed by David Rolfe and was later ported to the Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, ZX Spectrum as well as the MSX platform.

GameplayEdit

Beamrider takes place above Earth's atmosphere] where a large alien shield called the Restrictor Shield surrounds the Earth. The player's objective is to clear the Shield's 99 sectors of alien craft while piloting the Beamrider ship. The Beamrider is equipped with a short-rage laser lariat and a limited supply of torpedos. The player is given three at the start of each sector.

To clear a sector, fifteen enemy ships must be destroyed. A "Sentinel ship" will then appear, which can be destroyed using a torpedo (if any remain) for bonus points. Some enemy ships can only be destroyed with torpedoes, and some must simply be dodged. Occasionally during a sector, "Yellow Rejuvenators" (extra lives) appear. They can be picked up for an extra ship, but if they are shot they will transform into ship-damaging debris.

Beamrider is considered by some as the closest you'll ever get to having Tempest on the Intellivsion, thanks to the similar gameplay and appearance.

PortsEdit

Beamrider was made available on Microsoft's Game Room service for it's Xbox 360 console and for Windows-based PCs in August 2010.

ReferencesEdit

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